This was an experiment into making mini-games out of real world manufacturing processes including, paint mixing/colour matching, loading vans,  and setting up drilling machines.

If I was to continue with the project I had plans for a macro client system in which you get requests from clients and then you produce them in a way that suits their needs and budget: the quicker you go the lower the cost, but also the higher potential of mistakes...some clients might not notice, others would be far more discerning and you would lose out on reputation and perhaps cost.

This mimics real life client interactions, you are balancing meeting their expectations with getting the work done quickly, whilst also trying to reduce mistakes and stay in good standing with the client and the minigames would all be about balancing time vs accuracy.

Note: in this build the mini game 5 breaks the game, so do that one last, or refresh after it.

StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorAirk0n
Made withUnity

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